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 [Vindictus] La refonte des compétences du 26 juin

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Felicia Ombre'sha
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Felicia Ombre'sha


Les jeux auxquels je joue : Final Fantasy XIV

[Vindictus] La refonte des compétences du 26 juin Empty
MessageSujet: [Vindictus] La refonte des compétences du 26 juin   [Vindictus] La refonte des compétences du 26 juin EmptyVen 21 Juin - 1:53

Les Etats-Unis viennent de voir leur version du jeu patchée massivement, recevant dans la même foulée le même jour l'épisode 2 de la saison 2 en intégralité, ainsi que la revamp des compétences de ses archétypes.

Il semble s'agir de la partie revamp du patch Revolution, celle rajoutant du contenu PvP, comme le mini-WvW, arrivera ultérieurement. Vella n'est pas affectée.
Ses compagnons par contre profitent de nettes améliorations. Karok, par exemple, devient beaucoup plus puissant, notamment avec son cestus, qui se charge désormais différemment, pour plus d'effectivité.

EVIE

Hallucination
-New Hallucination Skill has been added


Lightning Bolt
-New Lightning Bolt skill has been added


Lightning Wave
-New Lightning Wave skill has been added
-An attack where 5 bolts of lightning shoots out 


Fire Storm
-New Firestorm skill has been added
-An Area magic where a column of fire rises and starts a tornado of fire.


Fire Shock
-New Fire Shock skill has been added
-A projectile of flames that shoots out and leaves a path of fire it passes.


Memorize
-New Memorize skill has been added
-A skill that allows you to stack skills and save it, where you can fire it instantly without a charging potion. (Total of 3 stacks)


Ice Blow
-New Ice Blow skill has been added
-Creates a column of ice is created which is then destroyed, where the shards are used to attack the enemies from long range.


Fire Mastery
-New Fire Mastery skill has been added
-When 3 fire property skill are all used, the DoT damage is increased.


Ice Mastery
-New Ice Mastery skill has been added
-When 3 ice properly skills are used, it increases the Frozen Time damage if all ice property spells.


Lightning Mastery
-New Lightning Mastery skill has been added
-When 3 Lightning property skills are used, it increases the amount of STAMINA that is restored.



LANN


Skill Rebalance

Rising Crescent skill has been added
Blade Tornado Skill has been added
Silent Hawk Skill has been added
Sudden Shock skill has been added
Grand Hurricane skill has been added


Thousand Needles
-4-Hit smash, which used to be Thousand Needles will be renamed to Fanning Slash
-A critical hit with Fanning Slash, will grant a "Sharp" status effect, which increases your critical Hit rate by 10%. This effect can be stacks up to the 10 times.
-Stamina will be consumed when performing a 4-Hit Smash


Fury NO.7
-You will now be able to target the nearest enemy automatically without directional key. The directional key will still be available as option.
-The first Fury will hit the boss monster and will now ignore Super Armor.
Twin Swords
-2 Hit Normal attack damage has been increased
-3 Hit Normal attack damage has been increased
-Added delay to 2-hit Smash and its additional Hits (Pummel Storm)
-The Damage of 3-Hit Smash(Blade Tornado has been increased
-Added delay to Double Crescent attack
-Stamina will be consumed when performing Double Crescent after Nimble Dash
-Slip Dash' basic invulnerability duration increased


Twin Spears
-2 Hit Normal attack damage has been increased
-3 Hit Normal attack damage has been increased
-4 Hit Normal attack damage has been increased


Windmill
-Windmill’s attack range increased
-Super Armor duration will be changed to invulnerability duration



KAROK

-You'll no longer get a debuff or any abnormal status effects when you use Perfect Guard/Perfect Heavy Stander successfully.
-Damage for both Cestus & Battle pillar has been increased by 15%
-Increased the damage for Karok's SP skill, Hulking Fury
-Super armor has been removed from the Clash stanby motion
-1/2/3/4-hit Smash damage for Cestus has been increased
-1/2/3-hit Smash damage for Battle Pillar has been increased


Shout
-New Shouting skill has been added
-When equipped with a Battle Pillar, Karok can now use the new Shout ability to draw in enemies.


Blast Charge
-Blast Charge skill has been rebalanced


Clash Standby
-Clash Standby skill has been rebalanced


Weaving & Absorb Shock
-Weaving and Perfect Absorb Shock skill has been rebalanced

FIONA

Taunt
-New Taunt Skill has been added
-Able to use taunt only when you're equipped with a Large Shield
-Can be learned when Large Shield skill is in Rank F or higher
-Consumes 1 SP slot
-Skill video/explanation has been added


Hammer Change
-1-hit smash's hit box has been increased
-2-hit smash, Beetle Crusher has been added
-2-hit Smash's damage has been increased
-2-Hit Smash's SP acquisition has been increased
-2-Hit's Attack range has been increased
-4-hit Smash, damage for Stigma Hammer has been increased
-New animation for a fully charged 4-Hit smash will not cause monsters to Flinch.


Longsword
-2-Hit Smash's damage increased
-3-Hit Smash's attack range increased


Shields
-Shield Charge can now change directions freely
-Shield Charge damage has been increased
-Large Shields cannot be destroyed
-Small Shields can be destroyed
-A Stamina reduction bonus will apply when you rank-up Heavy Stander skill
Shields durability will not decrease when perfect guard is activated


Heavy Stander
-Stamina is decreased when Heavy Stander is used
-Heavy Stander Counter's damage has been increased
-Heavy Stander Counter's range has been improved
-Heavy Stander Counter's additional hits have been removed
-Large Shields can now block Smash when perfect guard is used.


KAI

Rapid Fire
-Huntsman Barrage has been renamed to "Rapid Fire"
-Charging time has been shortened
-1st charge now shoots 2 arrows
-2nd charge now shoots 3 arrows


Strafe Shot
-When performing Strafe shot, a cursor (Mini-game) was activated.
-A successful mark will grant a status effect that increases attack speed by 10%
-Continual completion will allow the effect to be stacked up to 3 times.
-A bow wielding Kai could jump any time when using Strafe Shot.


Fixed Shot
-New Fixed Shot skill has been added
-Fixed Shot consumes 100 SP
-Fixed Shot charges 2 times faster than Longbow Strafe Shot.
-A fully charged Fixed Shot inflicts double damage(Normal Hit + 50% penetration damage)


Chain Link
-Chain link is now shot out in the form of an Arrow
-A monster that wanders beyond the range, an electricity effect will be applied
-The electricity damage effects occurs every 2 seconds
-250 SP will be consumed


Magnum
-Magnum shot damage have been lowered
-Magnum Shot charge stage have been decreased from 6 to 3
-Magnum shot still penetrates up to 4 times in all stages
-Each hit decreases the damage by 50%


Arrow Storm
-A new animation has been added where a motion of drawing an arrow from the quiver has been added
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