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 Résumé de l'interview live d'Arena du 17 janvier 2013

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Felicia Ombre'sha
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Admin.
Felicia Ombre'sha


Les jeux auxquels je joue : Final Fantasy XIV

Résumé de l'interview live d'Arena du 17 janvier 2013 Empty
MessageSujet: Résumé de l'interview live d'Arena du 17 janvier 2013   Résumé de l'interview live d'Arena du 17 janvier 2013 EmptyVen 18 Jan - 0:52

Merci au blog anglophone de Dulfy pour être parvenu à synthétiser l'ensemble des échanges qui viennent tout juste d'avoir lieu! Oui, car cette nuit, soit en fin d'après-midi aux Etats-Unis, 3 membres du studio américain se sont permis de répondre à certaines questions qui leur avaient été posées sur le forum officiel US.

Part 1 (Done)

Official Youtube: https://www.youtube.com/watch?v=jspkjoye-08 (looks like this got removed)

Twitch VOD: http://www.twitch.tv/guildwars2/b/357921586

What is our long term focus for PVE and how we are bringing life back to deserted zones


  • New achievement system that plays into dailies/monthlies that adds new style of gameplay
  • New achievements to encourager cooperative play – i.e. rezzing, rallying) – things that will help players better at understanding the concepts of our game.
  • Allow players to filter back into some of the deserted zones (i.e. this month’s monthly achievement for jumping puzzles was used as an example)
  • New content with the guilds – 4-5 different styles of content that show up in the world that guilds can go in to help kick off and pull other players into it as well.
  • Adding tiers to guild economy/ear guild tabs, adding in new rewards for guild members to show off.
  • >100 new rewards tied to the achievement system to allow players to show off some of the cool stuff they have done.
  • Framework rolling out next couple months
  • New Ascended items coming into play outside FOTM with the new achievement/reward system.

Philosophy on the dungeon


  • Multiple phase change for the dungeons – first build – remove the idea of rez rushing (i.e. only way to beat some of the difficult encounters at the moment is to have dead players run back from nearby waypoints while players that are alive kite the mobs)
  • You can no longer able to use the waypoint if someone in your group inside the dungeon is in combat
  • We are nerfing some of the encounters that are a bit more challenging
  • Phase 2 – go back and look at some of the encounters – retune and increase difficulty if necessary.
  • New rewards (no details)

LFG mechanic


  • We are working right now on a system that go across the board, not just for dungeons, sPvP, open world etc. Allow players to find other players who want to do similar activities. It is a bit far off.

sPvP


  • Working on custom arenas – need to make sure it is bug free, we are polishing them atm
  • Working on leaderboards – see your progress against other people
  • New player experience for PvP – better matchmaking system – play with players of your skill level.
  • Working on a new 1 team vs 1 team version of our tournament system , will be paid tournament (but reduced the cost and reduced rewards). Winners stay in, losers kicked out to the lobby. (Current tournament system require 8 teams for a single tournament with 3 rounds so it is hard to get tournaments started at the moment)
  • This new tournament version will be on Temple of Silent Storm map (this map has a lot of tournament potential).
  • Adding more PvP specific armor skins – i..e skins that are available in PvE but not in PvP.
  • Blog post coming up to talk more

WvW


  • Looking into progression in WvW to give you some kind of character development and rewards
  • Goal is to progression/rewards. Encourages more players to do WvW.
  • Recently tested culling – we are doing great things with culling – running a lot of different tests/tweaks.
  • Our WvW programmer talks about more on the official GW2 forums.
  • Adding more PvP specific armor skins – i..e skins that are available in PvE but not in PvP.

AoE abilities balancing


  • One of the issues brought up a lot in WvW./sPvP is AoE (Area of Effect). We feel like they are too strong at the moment and a lot of people in WvW are gaming the system using AoEs.
  • For people that don’t know – max targets for siege weapons is 50 while max targets for AoE is 5.
  • Reducing AoE effectiveness to bring them in line with the single target damage skills.
  • Major update coming to all the AoE skills – make classes that are good at single target damage stand out a bit more.
  • Same thing with dungeons – right now if you have a lot of AoE you can past encounters by just spamming AoE which is not what we want.

Why no specific dates for updates


  • Sometimes codes interact weirdly and we don’t want to give you a date if stuff screws up and we have to push back. We will give you dates when we are in the final stages of testing.
  • Same with buggy stuff – sometimes bug slip out.

Philosophy for weapons/traits & class balance


  • We want every single class to feel like they have multiple options to deal with every situations, this doesn’t mean every class will have the exact same options.
  • We want every single class to deal situations in an unique manner – we keep “purity” in certain skills/traits i.e. only mesmers and thieves have stealth to deal with some situations. Not everyone have stealth but every class have a defensive mechanism they can use if they don’t stealth.
  • We want to bring up all the weak weapons/traits on par with strong weapons/builds/traits in addition to reduce AoE effectiveness.
  • A lot of classes have 1-2 good builds while some have 5-6 builds , we want to bring up all the classes to 5-6 good and viable builds.

Part 2 (Very rough draft)

Q & A session

Q: How close do you feel each class fulfill the class philosophy


  • We use one set of balance numbers for wvw, pve, and spvp. We do this because people get acclimated to characters – we want people to play a class in a certain situation and feel comfortable in another
  • Some classes are filling their roles, some are not
  • We are brining up the weaker builds to be on par with the good builds.
  • So yes they are but there are more work to be done.

Q: Expain what you mean by progress in WvW


  • We are encourage people to defend, to get involved, to break away from large mass mentality of zerging
  • Reward the individual player for what they are doing rather than contribute scoring via server

Q: Culling fixes available in WvW, sPvP, or PvE, when?


  • Depends on testing – WvW atm is bad, PvP is not an issue, PvE affected for large scale events (i.e. Lost Shores, Shatter event)
  • We are testing the system in WvW and hopefully it will affect all across the board.

Q: Fractals


  • Adding reconnect to fractals, and coming up a solution for the level restrictions – those are coming up in the next build.
  • Able to start at the highest fractal level achieved by any group member – it will advance everyone who is eligible for advancement up one tier
  • You will be rewarded based on your personal level, not the level of the fractal you are in (i.e. if you are not 10+, you can’t get ascended rings by doing higher fractals etc)

Q: Dynamic system in open worlds – how will it evolve – make it more understandable, more rewards


  • Changes to Orr at end of month – adding some new effects, environment zones, rewards
  • Continue building lore/story – between content patches we will add in new events, new guild stuff.

Q: Stance on allowing people to see enemy nameplates in WvW


  • Mixed feeling – we want server to viewed as a wholeand not introduce bitterness to individual players
  • Not completely opposed to the idea – be interesting to get bragging rights, more competitive nature
  • Not sure how to design around that at the moment
  • Need to make it voluntary, prevent harassment issues
  • WvW is about large scale massive battle mentality where individual players are not as important

Q: Advancement/prestige design for wvw


  • We want to keep things consistent – similar to some other stuff in the game. Can;’t talk much

Q: How does dev priorize development time – new content or old content bug fixes?


  • We want to to do bug fixes first then add in new content.
  • We looked at dungeons across the board, fractal bosses are more interesting – environment affect them etc. We want to do the same to the original dungeon bosses.
  • Specific teams to focus on different areas of the game to make sure no area is left behind.

Q: Do you think classes will have more weapon combinations sometime in the future? (i.e. Eles using greatswords)


  • Great question, you might be able to see it in the future – can’t comment more

Q: Examples to make boss more interesting


  • Different mechanics when bosses get to a different health stage etc like some of the fractal bosses.
  • We now have more better tools to develop boss scripts.

Q: WvW and ascended gear?


  • It is an idea being tossed around – use the badge system perhaps.
  • I am hopeful that it will.

Q: Custom areans – new game modes? cost to host?


  • Yes, cost money to host, you rent server from us.
  • You can’t create an entirely new gamemode but you can turn some features on/off.
  • I know you guys want new gamemodes like CTF

Q: GvG – Guild vs Guild


  • Guilds battle in guild halls – you had a flag, a guild lord etc in GW1.
  • We see it more as the team 5vs 5 stuff in GW2 and in custom arenas

Q: New game modes?


  • We want to use conquest as the base and develop around it, we are talking about deathmath, CTF and see if they can fit out game.
  • We can maybe we can implement some elements from other gamemodes.
  • Why do we keep to conquest? If you want something to grow, to do Esport, you want something that people can pick up.
  • New mode – pushing the boundaries of what conquest can do arriving sometime before the death of the universe.

Q will GW2 become a ESPORT?


  • Yes, we are working on things that GW2 needs to be an esport – i..e custom arenas, Spector mode, better streaming support
  • Releases later in the year.

Q: Do you agreee with the statement the current metagame is boring


  • Current metagame is boring, could use some expansion
  • Bunker – a class is a class that hold down a position, has a lot of healing and self-suvability (i.e. a tank). We don’t want the bunker to go away completely. Bunkers give you an anchor in the map.
  • We don’t want to be case that every team needs a bunker.
  • Bring builds to all classes to what the bunkers are currently.
  • Eles are tough, guardians are tough, mesmers are hard to take care of, so are thieves.

Q: Do you find any profession to be out of balance like Ele bunker, roamer, thief one shot combo, mesmer portal?


  • Ele bunker is really strong, on our watchlist
  • Mesmer portal is giving us problems –giving that tool onto other classes

Q: Reward screen for the new crowns for the achievements


  • If you are playing a specific class, you have a reward that can be tailoring to your class
  • A chest containing stuff that your class that you can use.
  • Not class specific armor etc.

Q: Get crowns are achievement we already have?


  • First build only have crowns for daily and monthly achievements.
  • Later phase will have crowns are other achievement.
  • New daily and monthly achievements tied to new content – allow to pick specific rewards you care about.
  • Feb’s monthly will reward crowns
  • Crowns are a new type of currency

Q: Elaborate your plans for changing AoEs


  • This is not a quick fix, we are getting a lot of data.
  • If your skil does 10 damage to a single target, if you have another skill that have the same opportunity cost but deals 8 damage to 5 targets, the AoE skill is better – we don’t want you to use AoE skills on single target mobs.
  • Maybe add a new mechanic where mobs are resistant to AoE damage.
  • In PvP and WvW we see people using AOEs on enemy players rezzing other etc
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https://ombresha.1fr1.net
Felicia Ombre'sha
Admin.
Admin.
Felicia Ombre'sha


Les jeux auxquels je joue : Final Fantasy XIV

Résumé de l'interview live d'Arena du 17 janvier 2013 Empty
MessageSujet: Re: Résumé de l'interview live d'Arena du 17 janvier 2013   Résumé de l'interview live d'Arena du 17 janvier 2013 EmptyVen 18 Jan - 3:25

Alors, que pouvons-nous bien retenir de ces déclarations...


- tentative de repeuplement des zones désertées par les joueurs via des challenges particuliers s'y déroulant
- généralisation à l'ensemble des donjons du système de résurrection des Fractales : il faudra attendre que tous les participants soient morts ou hors-combat pour retourner dans le donjon les rejoindre
- un système de progression en WvW pour motiver les joueurs à y rester et les autres à y venir
- des changements concernant la zone du royaume d'Orr à la fin du mois : nouvelles récompenses, ajout d'effets de zone produisant des malus
- de leur propre aveu, Arena est actuellement davantage sollicité par la correction des bugs que l'ajout de nouveaux contenus
- relatif désintérêt du studio pour l'introduction d'un mode PvP Guilde contre Guilde
- un nouveau type de monnaie apparaîtra en février, la couronne. Sans doute s'agit-il de cette forme de token qu'évoquait l'autre jour Colin Johanson, à savoir une récompense que l'on peut obtenir via des succès variés et hétéroclites, afin de ne pas obliger un joueur à participer à une activité qui lui répugnerait pour obtenir telle ou telle chose
- les AoE des classes seront nerfées, Arena n'appréciant pas que les joueurs s'en servent pour éliminer des mobs esseulés


Pas grand-chose finalement, malgré l'ampleur de la liste.
Rien, absolument rien d'excitant, du moins de mon point de vue...
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Max Ambre
Conseiller d'Ikiryo
Conseiller d'Ikiryo
Max Ambre


Les jeux auxquels je joue : Assassin's Creed Revelations

Feuille de personnage
Profession: Guerrier
Âge: 27
Origine: Ascalon

Résumé de l'interview live d'Arena du 17 janvier 2013 Empty
MessageSujet: Re: Résumé de l'interview live d'Arena du 17 janvier 2013   Résumé de l'interview live d'Arena du 17 janvier 2013 EmptyVen 18 Jan - 12:43

Attendiez-vous réellement un ... tremblement ?? *sourit*

Petite ODE


Arena je te kiffe
Arena plein d'espoir tu suscites
Arena une fois exposé cela périclite
Arena pour finir tu prends tes fans pour des b ipppp
Mais tu le sais Arena je te kiffe


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